Armory: produce veterans from your infantries - requires Weather Control already built and Soviet's Stolen Tech. Robot Control Center: gives: Titan, Wolverine. Einstein's Lab: now it is needed for Mirage Tank. Fallout Shelter (is an Allied bunker enough stronger to withstand nuclear attack, and also is very useful to hide infantries from genetic mutation attack) Pre-requires infiltrated SPY in enemy’s laboratory (Stolen Tech) legend: Light Transport: passengers can also shoot out Carryall: can transport vehicles around the map All sides with capturing of Tech Airport will get: All sides with capturing of Tech Hospital will get: Airfield Excavator – which deploys into Airfield Submarines, giant squids or dolphins on the battlefield. Spy Submarine with powerful sensors to reveal all Spy Medic Stealth Mobile Generator Paradrop Plane All sides by default have following units: Barricades road signs prison fence sandbags and gates All sides by default have the following structures: In the game infiltrated spy will give the player just Chrono Ivan, Chrono Commando or PSI Commando. In the real world when Spy is infiltrated somewhere he will steal plans, maps, projects, ideas and other interesting materials from that place. The name for the mod comes from one particular reason - functionalities of the Spy unit in the game are so much restricted.
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